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This skill does not break combos even when used during a combo.
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Your skills consume no arrows for a certain amount of time. You can control the direction of your sliding action with the movement buttons. Pressing the button again after landing makes you slide. Quickly fire multiple piercing arrows, damaging multiple enemies in the line of fire.įires a shockwave that pushes back enemies in front of you and sends you 10 meters backwards. You can execute a Finishing Attack by inputting an additional command while the enemy is airborne. There's a lot of potential with the Ranger, and it feels like it's a lot more nuanced than the other classes from the get-go and will likely benefit from learning as you level up and learn new abilities naturally.įires an arrow that shoots shockwaves to the targeted enemy. This is the only class that felt more natural to me once you're out of the tutorial and get more time with it. And if something gets too close, you can kick and jump back to a safe distance. It certainly feels powerful, though and has no issues taking out enemies. Ranger (ranged damage dealer)Īfter playing the fast-casting mage, the bow-wielding ranger feels less fluid-partially because you have to 'reload' after you've fired a set number of arrows. Cast again within three seconds to ignore the cooldown for up to three consecutive casts. Summon a roaring fire that travels in a straight line in front of you, damaging enemies in its path. Summons a circle of ice shards that erupt from the earth around you, damaging enemies caught within range. Cast again within three seconds to ignore the cooldown, up to three consecutive casts. Summon a Frost Spike that erupts from the ground beneath a single target. This attack leads to a follow-up attack if used again within three seconds. The casting feels quick, and you don't feel rooted in place, though there are some longer casts that can deal considerable damage if positioned correctly.Īmplify arcane energy and unleash it as a wide beam in front of you, damaging and knocking back affected enemies. If all else fails, you can teleport or dodge out of the way, but they're likely to be dead before they get anywhere near you. It feels seriously strong, and even when enemies close in, you have skills that can knock them back or slow them.
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I generally prefer to play ranged classes, and I immediately fell in love with the mage. The longer you charge this skill, the more attacks you will perform.
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Gather your strength to unleash a series of crushing overhead blows as you advance through your enemies. Lasts up to 4 seconds or until you release the attack. Spin your axe around you as you move, repeatedly damaging nearby enemies. Leap up to 20 meters forward, dealing damage to enemies. This skill does not break combos even when it is used during a combo.
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Use your axe to hook enemies to damage them. The only real downside-aside from its slowness-is the same as with any melee class: you'll need to make sure you're ready to dodge any big incoming attacks to survive.
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And no Berserker would be complete without the trademark whirlwind, axe-spinning attack, allowing you to deal damage to multiple enemies. You get access to a leap that lets you close in on enemies and knock them down. This axe-wielding class seems relatively slow, but there's quite a bit of satisfaction to be had from how powerful and intuitive it feels in the tutorial.
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