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Worms revolution pc game
Worms revolution pc game







worms revolution pc game

Even with this flaw, water spices things up enough for me to hope it returns in future Worms games.Īnd then there’s the smoke. In fact, the smallest individual bead of water is bigger than any worm, which breaks the illusion. But the way it moves to those places is more pudding-like. The physics here make for water that ends up in the places real water would. Water is a big one, with plenty of it encased in a wall that can be pierced, often washing away any worms in its path. There is some welcome novelty to Worms: Revolution. I don’t mean to make a breathless rant out of this review. Then, in the second half of the single-player campaign enemy worms will suddenly toughen up, throwing grenades with amounts of foresight that threatened to overload my “this is bullshit” meter. Eight missions of unskippable training start it off, each of which is littered with lame jokes narrated by some celebrity I’m not going to look up. Slowness of a different kind plagues the single-player experience. It would have better if there was the option to display an AI worm’s turn in smooth fast-forward.

Worms revolution pc game series#

These are seconds spent listening to music less engaging than the series has featured in the past-just as minimal, but not as dark. Once they do, they’re prone to skipping their turn or moving away from conflict. Worms: Revolution will sometimes yield some of those “oh snap” moments, but it does so with much more downtime and much less customization than previous games in the series.īy downtime, I mean that AI worms will often “think” with cartoon bubble overhead for dozens of seconds before acting. That said, I love the Worms series: turn-based mayhem, single-worm reconnaissance, and the occasional but priceless moment when tables are turned by just one smartly placed grenade. Of course, I should add that I played Worms: Revolution through Xbox Live Arcade, so downloaded from Steam and played on a nice rig, these might not be non-issues. The four themes-aesthetic templates-look pretty cheap, and staircases abound with unsmooth, stuttered lines. 2.5D could have been done well it just wasn’t. I don’t make this claim as a Worms traditionalist or a cel-shading fiend (though I am a shameless one).









Worms revolution pc game